(nabla x)

    In the begining...

    meh who cares about the beginning anyway, lets move a bit closer on the timeline. So somewhere around 4.32 * 10^17 seconds along the way a geek decide to try and make a game. Naturally it didn't work out quite as planed. But after a finite (although just barely) number of tries this pile of code was engineered. The game is named ∇⨯ (some people  recommended rotor and curl, but than somebody might actually understand it). At the current moment in time it's still in it's beta stage but the general sentiment within the development team (mostly consisting of me and myself :) is: "It's now or never". As it seems that never is a bit far away, now was chosen as the time of unveiling. Now let's answer some questions from the imaginary visitor:

  1. Where can I get it?

    Well if you do feel some strange urge to try this game out, it can be acquired here: https://sourceforge.net/projects/nablax/files/

    Just too let you know, why the game doesn't work, lets get over the basic requirements:
    Oh, and lets not forget the legal part. The game is free (although if you wish to invest some money, or buy the developers a drink, no legal action will be taken against you) and distributed under the WTF public license.

  2. I have the game, but how do I play it?

    The idea is rally simple, in the game there are 2 screen, the objective is to make the left one look like the right one. To achieve this you have to rotate the symbols of geekdom by pressing on them with your mouse. A left click will rotate the neighboring symbols counterclockwise and a right click will rotate them clockwise. Try to achieve this with as few rotations as possible. Speed is only of secondary concern.

  3. Symbols of geekdom???

   Well every game needs a bit of a theme and since this game was originally made by a geek for a geekette, the theme (if it can be called that) is geekdom. The symbols where selected on a purely personal bases, if you don't like them or would prefer some other ones. Well just implement them in accordance with the WTF license. So without further ado, here are the symbols you can encounter in the game:

  4. OK, but who made this stuff?

      If you are referring to the world in general I strongly believe that it was sneezed out of the nose of the Great Green Arkleseizure. If you are talking about the game. Well the game was mostly programed by me (David Fabijan, reachable at nablax.game@gmail.com). But to be honest I could never do it by myself, a lot of people helped out by now, here are just a few of the most important ones:
    - Tamara L, who inspired me to make this game, and prevented me from quiting along the way
    - Simon Č, a brilliant guy who helped out with quite a few aspects of the implementation (advanced linux users are encuraged to check out his project at: (https://sourceforge.net/projects/ised/)
    - Klemen K, the only guy I know, who's willing to test something at 1 AM
    - quite a few other people on and off-line, who where willing to give me advice on various subjects.

  5. So, is this it?

    No, this is just the first version of the game (actually it's more of an open beta version). There are quite a few things that still need to be implemented:
   There are also some things with which help would be deeply appreciated:

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